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Toon Train Coolab Toon Train Coolab

Rated 4.5 / 5 stars

All pretty good. Enjoyed most of your animations. Unlike many of the others, I didn't really enjoy RJ and Friends, or Seal. I rather enjoyed most of your animations. However, I really didn't enjoy Jackie's animations, mainly because the art and animation was terrible. No offense or anything, but art was just bad in general, and animation was stuttery, which shouldn't happen.

Bounty + Hunter Bounty + Hunter

Rated 5 / 5 stars

Damn, nice job. Art was brilliant, animation was smooth, and it was great for being a 3D animation. Good music choice, and excellent overall. At some points, the facial expressions were a bit... odd, but other than that, no complaints. Newground's player did make the visuals lag though, so was a bit dissapointed. But again, like I said: Fantastic Overall. Make Osuka run for his money LenZ!

The Moon Guardian The Moon Guardian

Rated 4 / 5 stars

Pretty good. The voice acting and the background art is very good. The people themselves aren't terribly good. Still, the music, and voice acting, and the general art background was very nice, and made it worth 4 stars.

Recent Game Reviews

no-one has to die. no-one has to die.

Rated 5 / 5 stars

This was just a phenomenal game. The writing was good, the characters felt real, and even though it WAS a bit text heavy and the game-play slightly dull, the story and the ambient music kept me going. Great job!

Clear Vision: Elite Clear Vision: Elite

Rated 3.5 / 5 stars

Alright, so it was good, but there are MAJOR problems in it.

Number One: The Shaky Scope. While it's not THAT big of a problem, in the beginning of the game, it's just annoying, especially without the accuracy boosting upgrades. I get what you were going at, it's supposed to be realistic, but the shaking was just nonsense.

Problem Number Two: The Payment. Alright, I know, again, not that big of a deal. But the problem is, the more difficult a mission is, you usually pay them more money each time you succeed. $1500 dollars per mission is just rubbish. Yes, on the easy ones, it might have satisfied me, but on the harder ones, it was just a nuisance.

Problem Number Three: Free Roaming Scope. Now, this one was big. If you're going to add zoomable scopes, you might as well make them able to move around the map. Independently. Without being fixed in one area.

Problem Number Four: The last two levels, or in particular MOTHERFUCKING MIKE FERNANDO. Johan was still doable, I only had to redo it like twice or so. But the hardest mission was utter rubbish. If you're going to make a sniping game, you might as well do it right, by using distractions! A sniping game is supposed to be about stealth, subtly, SHOOTING FROM A DISTANCE. Either Jake is a retard who has to stand about 20 yards away from the targets, or those machine guns have very long range, which I doubt, because machine guns aren't SUPPOSED to have long range.

I know you were getting at, you were going for the more realistic point of view. But dear lord, most people don't die from one shot of a bullet, and those who do must have been shot in the head at point blank range.

Overall, it wasn't great, it didn't sparkle like the previous games. That doesn't mean I don't like it, otherwise, I would've given it a 0 instead of a 3.5.

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Scraps Scraps

Rated 3 / 5 stars

Meh. Not bad, but not great either.

Art and Design: The background was certainly interesting at first, but it got boring quickly. So was the level design, and the objects within it. The noise of the wind was really... disturbing, but it also got boring quickly. Ambient music would have been a nice touch to the game. Character design wasn't great. It certainly didn't impress me. Art design was fabulous, but continuous and flat.

Gameplay: I would also say: not bad. Mechanics were pretty rough. Also, sounds (e.g. jumping, crouching, etc.) would have been nice. The sudden drops that you cannot see were infuriating. In these sort of games, you want to EXPLORE. Learn what had happened to the society, then press on. As Heavycannontank said, checkpoints would have been nice. TarileFreak pointed out that there was no incentive to push us on to play. More story, more intro, etc. Although the text was interesting, it was flat, and wasn't dynamic at all.

The point of these sort of games is to immerse yourself in the story, and understand it. Some art games, do that very well, and make you want to cry. It would be nice if you could add that as well.

Overall: You did a nice job for a first game in Stencyl, but it needs polishing. 3 stars.

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