This was just a phenomenal game. The writing was good, the characters felt real, and even though it WAS a bit text heavy and the game-play slightly dull, the story and the ambient music kept me going. Great job!
Alright, so it was good, but there are MAJOR problems in it.
Number One: The Shaky Scope. While it's not THAT big of a problem, in the beginning of the game, it's just annoying, especially without the accuracy boosting upgrades. I get what you were going at, it's supposed to be realistic, but the shaking was just nonsense.
Problem Number Two: The Payment. Alright, I know, again, not that big of a deal. But the problem is, the more difficult a mission is, you usually pay them more money each time you succeed. $1500 dollars per mission is just rubbish. Yes, on the easy ones, it might have satisfied me, but on the harder ones, it was just a nuisance.
Problem Number Three: Free Roaming Scope. Now, this one was big. If you're going to add zoomable scopes, you might as well make them able to move around the map. Independently. Without being fixed in one area.
Problem Number Four: The last two levels, or in particular MOTHERFUCKING MIKE FERNANDO. Johan was still doable, I only had to redo it like twice or so. But the hardest mission was utter rubbish. If you're going to make a sniping game, you might as well do it right, by using distractions! A sniping game is supposed to be about stealth, subtly, SHOOTING FROM A DISTANCE. Either Jake is a retard who has to stand about 20 yards away from the targets, or those machine guns have very long range, which I doubt, because machine guns aren't SUPPOSED to have long range.
I know you were getting at, you were going for the more realistic point of view. But dear lord, most people don't die from one shot of a bullet, and those who do must have been shot in the head at point blank range.
Overall, it wasn't great, it didn't sparkle like the previous games. That doesn't mean I don't like it, otherwise, I would've given it a 0 instead of a 3.5.
Meh. Not bad, but not great either.
Art and Design: The background was certainly interesting at first, but it got boring quickly. So was the level design, and the objects within it. The noise of the wind was really... disturbing, but it also got boring quickly. Ambient music would have been a nice touch to the game. Character design wasn't great. It certainly didn't impress me. Art design was fabulous, but continuous and flat.
Gameplay: I would also say: not bad. Mechanics were pretty rough. Also, sounds (e.g. jumping, crouching, etc.) would have been nice. The sudden drops that you cannot see were infuriating. In these sort of games, you want to EXPLORE. Learn what had happened to the society, then press on. As Heavycannontank said, checkpoints would have been nice. TarileFreak pointed out that there was no incentive to push us on to play. More story, more intro, etc. Although the text was interesting, it was flat, and wasn't dynamic at all.
The point of these sort of games is to immerse yourself in the story, and understand it. Some art games, do that very well, and make you want to cry. It would be nice if you could add that as well.
Overall: You did a nice job for a first game in Stencyl, but it needs polishing. 3 stars.
Alright, pretty decent game. Unique, good music choice, decent art, although it does puzzle me that you didn't include all of the Tetris pieces. Now, the main problem with this game was the poor programming. There were so many glitches, it was unbelievable. You would clip through blocks for no reason, your controls would get stuck, etc. These errors are probably very easy to fix too. I don't understand why you didn't try and fix them before releasing them.
It's a nice game. Good visuals, a lot of effort put into it. I didn't experience too many bugs with stairs or walls. Blood splattering, dismembering, and other visual effects could be worked on. However, the reason I give this 3.5 stars is because of the lag, and the difficulty on the huge guys. At some points in the game, I cannot move for a solid 30 seconds, even on medium or low quality. Being non-laggy is crucial in games in general, and you didn't meet this. The huge guys are difficult if you did not choose Stanford, and the bot for Stanford is horrible. As Deimos, it's nearly impossible to take these things out. It's a pretty decent game, although I'm a bit disappointed.
One of the best flash games out there!
Seriously, this getting daily 4th is underrated. The music choice, the art style, are all suited for this type of game. It was pretty obvious how to beat most of this as well. The only thing I didn't like is near the end, it was harder to solve the puzzles.. but I guess that's guarantee'd.
Good game concept, not the greatest game-play.
To be quite honest with you, it was fun at first. The animation and graphics were quite good. The endings were funny, and the game concept was all good. However, just flying up, releasing a capsule/box/poke-ball just became a chore. It seemed that all that waiting for the ending didn't seem quite worth it. Like I said: Good game concept, not the greatest game-play.
This is just amazing. Good graphics, high quality sound, and traps, shelter.. just wow. I must admit though.. It would be nice if you could keep on building your shelter..
It's a fun game, although it needs where you can play back the missions. It also needs a tad bit more weapons. And to answer your question s5546, you use the kamikaze bomb on the church.
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